نوع المستند : المقالة الأصلية
المؤلفون
1 استاذ مساعد تکنولوجيا التعليم کلية الدراسات العليا للتربية جامعة القاهرة
2 مدرس تکنولوجيا التعليم کلية الدراسات العليا للتربية جامعة القاهرة
المستخلص
الكلمات الرئيسية
الموضوعات الرئيسية
عنوان المقالة [English]
المؤلفون [English]
The current research aims to use some electronic training platforms based on Gamification and Its Effect on The Development of Graduate Students ' of Critical Thinking Skills and Digital Empowerment. and the research followed the experimental approach, where the research sample was represented in educational technology students 's professional diploma. and the research sample was randomly divided into Two groups, control groups that were (4) students studied in the traditional learning and the experimental group which were (4) students studied using electronic training platforms based on Gamification. The research included three tools: cognitive achievement test and critical thinking skills test and a note card for the digital empowerment skills, and statistical methods were also used Mann-Whitney (U) test for two independent samples and Wilcoxon test for one group, and the results found that there is a statistically significant difference between the average of the control group students ranks and the average of the experimental group ranks in the post- and deferred post-test of cognitive achievement test and critical thinking test. The research reached a high level of digital empowerment among research sample.
الكلمات الرئيسية [English]