نوع المستند : المقالة الأصلية
المؤلف
مدرس تکنولوجيا التعليم والتربية المتحفية –قسم تکنولوجيا التعليم- کلية التربية _جامعة حلوان
المستخلص
الكلمات الرئيسية
الموضوعات الرئيسية
عنوان المقالة [English]
المؤلف [English]
The aim of the current research is to reveal the effectiveness of the e-projects strategy in the augmented reality environment in developing programming skills and achievement motivation among students of STEM schools of technology and mathematics.
The current research sample consisted of (44) students from Maadi Joint School, they were divided into two groups of equal numbers, one of them is control and the other is experimental. The research also relied on the quasi-experimental approach.
The results revealed a statistically significant difference at the level of 0.01 between the experimental and control groups in the post application of the programming skills observation card and achievement motivation scale in favor of the experimental group.
الكلمات الرئيسية [English]