نوع المستند : المقالة الأصلية
المؤلف
قسم تكنولوجيا التعليم- كلية التربية النوعية- جامعة المنيا- جمهورية مصر العربية
المستخلص
الكلمات الرئيسية
الموضوعات الرئيسية
عنوان المقالة [English]
المؤلف [English]
This research aimed to measure the effect of the interaction between level of information processing (Superficial, deep) and level of self-efficacy (high, low) among students of educational technology, in an educational environment based on gamification , on their acquisition of programing and Higher-order thinking skills, Semi-experimental approach was used , Measuring tools were : programing production skill card & Higher-order thinking skills scale, Research samples were four groups which were classified according to level of information processing (superficial, deep) and level of self-efficacy (high, low), 1st group (superficial, high), 2nd group (superficial, low), 3rd group (deep, high) , 4th group ( Deep, low( , Results of the research indicated An effective positive effect of Gamification in imparting programming skills and higher thinking skills to research students , Students with a deep level of information processing surpass students with a superficial level in both programming skills and higher-order thinking skills , High self-efficacy students outperform low self-efficacy students in both programming skills and higher thinking skills , There is no mutual influence between (level of information processing) and (self-efficacy) in the post application of both the programming skills evaluation card and higher thinking skills of research students
الكلمات الرئيسية [English]