the effect of the use of enhanced reality applications in the development of innovative thinking skills (originality, flexibility, fluency) and the achievement of the computer curriculum in the first grade students

Document Type : Original Article

Author

Associate Professor of Curricula and Teaching Methods Computer Faculty of Education - University of Hail - Kingdom of Saudi Arabia

Abstract

The study aimed at revealing the effect of the use of enhanced reality applications in the development of innovative thinking skills (originality, flexibility, fluency) and the achievement of the computer curriculum in the first grade students. The researcher used the analytical descriptive approach and semi- From 30 students, divided into two equal groups (15) students in each group, the research tools were prepared and were represented in: Torrance test for innovative thinking (B), cognitive achievement test After the study of the sample (experimental group) within the environment, and the application of research tools on the two sets of research, was reached the most important results of the research is that the use of applications enhanced reality has been effective in the development of creative thinking skills and the completion of the computer curriculum for students in the first grade average

Keywords

Main Subjects