The effectiveness of e-projects strategy in augmented reality environments in developing programming skills and achievement motivation among students of technology and mathematics schools

Document Type : Original Article

Author

Instructor of Educational Technology and Museum Education - Department of Educational Technology - Faculty of Education - Helwan University

Abstract

 
             The aim of the current research is to reveal the effectiveness of the e-projects strategy in the augmented reality environment in developing programming skills and achievement motivation among students of STEM schools of technology and mathematics.
     The current research sample consisted of (44) students from Maadi Joint School, they were divided into two groups of equal numbers, one of them is control and the other is experimental. The research also relied on the quasi-experimental approach.
     The results revealed a statistically significant difference at the level of 0.01 between the experimental and control groups in the post application of the programming skills observation card and achievement motivation scale in favor of the experimental group.
 

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Main Subjects


Volume 93, Issue 93 - Serial Number 93
مناهج وطرق التدریس ( اللغة العربیة- الإنجلیزیة – الفرنسیة – الریاضیات – العلوم- الفنون- الاقتصاد المنزلی- التجاری ... )
January 2022
Pages 1081-1124
  • Receive Date: 20 September 2021
  • Revise Date: 29 September 2021
  • Accept Date: 10 October 2021