Interaction between Information Processing Level (Superficial, Deep) and Level of Self-Efficacy (High, Low) at an Educational Gamification Environment to Acquire Programing and Higher-order thinking skills among Educational Technology Students
This research aimed to measure the effect of the interaction between level of information processing (Superficial, deep) and level of self-efficacy (high, low) among students of educational technology, in an educational environment based on gamification , on their acquisition of programing and Higher-order thinking skills, Semi-experimental approach was used , Measuring tools were : programing production skill card & Higher-order thinking skills scale, Research samples were four groups which were classified according to level of information processing (superficial, deep) and level of self-efficacy (high, low), 1st group (superficial, high), 2nd group (superficial, low), 3rd group (deep, high) , 4th group ( Deep, low( , Results of the research indicated An effective positive effect of Gamification in imparting programming skills and higher thinking skills to research students , Students with a deep level of information processing surpass students with a superficial level in both programming skills and higher-order thinking skills , High self-efficacy students outperform low self-efficacy students in both programming skills and higher thinking skills , There is no mutual influence between (level of information processing) and (self-efficacy) in the post application of both the programming skills evaluation card and higher thinking skills of research students
Toni, M. D. M. (2022). Interaction between Information Processing Level (Superficial, Deep) and Level of Self-Efficacy (High, Low) at an Educational Gamification Environment to Acquire Programing and Higher-order thinking skills among Educational Technology Students. المجلة التربوية لکلية التربية بسوهاج, 102(102), 427-535. doi: 10.21608/edusohag.2022.265435
MLA
Mohamed Dahi Mohamed Toni. "Interaction between Information Processing Level (Superficial, Deep) and Level of Self-Efficacy (High, Low) at an Educational Gamification Environment to Acquire Programing and Higher-order thinking skills among Educational Technology Students". المجلة التربوية لکلية التربية بسوهاج, 102, 102, 2022, 427-535. doi: 10.21608/edusohag.2022.265435
HARVARD
Toni, M. D. M. (2022). 'Interaction between Information Processing Level (Superficial, Deep) and Level of Self-Efficacy (High, Low) at an Educational Gamification Environment to Acquire Programing and Higher-order thinking skills among Educational Technology Students', المجلة التربوية لکلية التربية بسوهاج, 102(102), pp. 427-535. doi: 10.21608/edusohag.2022.265435
VANCOUVER
Toni, M. D. M. Interaction between Information Processing Level (Superficial, Deep) and Level of Self-Efficacy (High, Low) at an Educational Gamification Environment to Acquire Programing and Higher-order thinking skills among Educational Technology Students. المجلة التربوية لکلية التربية بسوهاج, 2022; 102(102): 427-535. doi: 10.21608/edusohag.2022.265435