Interaction between Information Processing Level (Superficial, Deep) and Level of Self-Efficacy (High, Low) at an Educational Gamification Environment to Acquire Programing and Higher-order thinking skills among Educational Technology Students

Document Type : Original Article

Author

Department of Educational technology Faculty of Specific Education – Minia University- Arab Republic of Egypt

Abstract

   This research aimed to measure the effect of the interaction between level of information processing (Superficial, deep) and level of self-efficacy (high, low) among students of educational technology, in an educational environment based on gamification , on their acquisition of programing and Higher-order thinking skills,   Semi-experimental approach was used , Measuring tools were : programing production skill card  &  Higher-order thinking skills scale,   Research samples were four groups which were classified according to level of information processing (superficial, deep) and level of self-efficacy (high, low), 1st group (superficial, high), 2nd group (superficial, low), 3rd group (deep, high) , 4th group ( Deep, low( , Results of the research indicated An effective positive effect of Gamification in imparting programming skills and higher thinking skills to research students , Students with a deep level of information processing surpass students with a superficial level in both programming skills and higher-order thinking skills , High self-efficacy students outperform low self-efficacy students in both programming skills and higher thinking skills , There is no mutual influence between (level of information processing) and (self-efficacy) in the post application of both the programming skills evaluation card and higher thinking skills of research students

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