Using Particpatory Learning Based on Cloud Computing in Developing Interactive Programs application Skill and Self-efficiency Among Students of mathematics Division

Document Type : Original Article

Author

Lecturer at the New Valley College of Education Department of Curriculum and Instruction (Curriculum and Methods of Teaching Mathematics)

Abstract

This research was conducted with the aim of revealing the effectiveness of using participatory learning based on cloud computing to develop the skill of applying interactive programs in mathematics and self-efficiency in students of the Mathematics Division, the research sample consisted of (50) students from the fourth mathematics team for the academic year 2018/2019 At the Faculty of Education in the New Valley University, the researcher used a quasi -experimental approach with one experimental group with pre- and post-implementation , to achieve the aim of research, research tools were prepared and represented by an observation sheet to measure the skill of using interactive programs in mathematics, and Self - efficacy scale,  the tools applied pre- and post-implementation ,after ascertaining their Validity and stability , The results of the rsearch showed that there are statistically significant difference at the level(0.05) between the average grades of the research group students in the pre - post measurement of the card note the skill of using interactive programs in mathematics in favor of Post- application, as shown The results of the rsearch showed that there are statistically significant difference at the level(0.05) between the average grades of the research group students in the pre - post measurement of the self-efficiency Scale in favor of Post- application

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