The impact of using Augmented Reality (AR) technique on the development of design skills among college of education students at Jazan University and their attitudes toward the emerging technologies

Document Type : Original Article

Author

1 Department of Educational Technology

2 College of Education

3 Jazan University

Abstract

This study aimed to investigate the impact of using Augmented Reality (AR) technique as a new technology on the development of design skills among the students of Art Education department in the college of education at Jazan University and their attitudes toward the emerging technologies. This study employed experimental design method on one group with pre–test and post-test, to answer the research questions and to test the research hypotheses. The sample of this study consisted of (30) male students from the department of Art Education who registered in the course of "Computer Applications in Art Education". Particepants were trained at first in the practical aspect on how to design by using Augmented Reality technique. The research tools consisted of achievement test to measure the cognitive aspect of design skills, note card for performance of design skills, product quality evaluation card, and an instrument as a scale of students' attitudes toward the emerging technologies. Research's results showed that there was a statistically significant difference at the level of α=0.05 between the average scores of students who use Augmented Reality in both pre and post tests on the cognitive achievement test of design skills, note card for performance of design skills, product quality evaluation card and the scale of students' attitudes toward the emerging technologies in favor of the post-test. The effect size was calculated using Eta square (h2) formula. It was in the achivement test 0.96, note card for performance of design skills 0.97 and the product quality evaluation card 0.98 which indicates a significant impact size. This is an indication of the effectiveness of using Augmented Reality technique in the development of achievement, design skills and quality of the study sample product. Also, the effect size was calculated using using Eta square (h2) formula for the two dimensions of the scale and the total score, and there were respectively (0.89 - 0.94 - 0.96) which indicate a significant impact size. This is an indication of the effectiveness of using Augmented Reality technique in enhancing the attitude toward the emerging technologies. The study recommended the need to employ Augmented Reality technique, especially in courses of a practical nature that require the provision of high-cost tools at all levels of education while providing appropriate training for students, teachers and faculty members to employ them because of their effective impact in achieving learning objectives

Main Subjects